OLD GAMES
Microprose byl společnost dobře známý vytvářející slušné simulační hry. Nicméně, v dodatku k tomuto hlavnímu obchodu, oni vyvinuli a uvol
...Microprose byl společnost dobře známý vytvářející slušné simulační hry. Nicméně, v dodatku k tomuto hlavnímu obchodu, oni vyvinuli a uvol
...Image going to the months once intercepted imagination people all the world over. Once artist introduced green light live on the moon. Later, writers sci - fi envision thrifty cities built on the moon busy with business and interstellar business. Later in 1960 - ovo, with call appeal for near.S. President John F. Kennedy, race to month began, and for the first time human beings set foot on soil other world. Games introduction call the tune citing President Kennedya:We pick to go to the months. We pick to go to the months in this decennium and does next thing, no because they be easy, but because they're claims.A really, this play accompanying quite stark learning curve. Till then, than you familiarized themselves with rules and dynamism games, that be fairly hard and extremely unforgiving. In this respect, moon order be too exactly corresponding quick model, exactly what about it claimsthat the be: malingering male first colony on the moon.How catch sight of, that is more than just ' SimCity in space ' . Did you commandant mission to assign to new moon colony on the moon (using technological based on NASA'S personal research). You begin empty, accidentally- generated map, and extremely dull budget. You have you got hardly enough to agents to got basic arrangementthat the you need assesment, and there's a sense pressure to assign to these arrangement and start producing receipt before you fail completely. There are a few by other factors to followed at outhouse your base: living, production electrical energy, radiating diversion, and performance. Control these things be fairly single - minded. You build textures which offer one of these arrangement, then you unites is used power cable, pipes, and/or air cap. There are also next factors you will liable for monitoring: morale, productivity, scientific discovery, and autarchy. These factors are high dependent upon election which you do how base commander. If morale is low your people would may be overcrowded or make - over. Perhapsthat the you can solve this problem by building leisure amenities. Productivity depends nice with morale, have got enough personnel, placing genuine natural resource, and sufficient resupply. Scientific discovery is in the first row executed through laboratories and sending experimental mission to canvas map. Autarchy is your contingent aim. It costs several thousand US dollars behind kilogram to sent load to month. Because of this, that unbelievably cost supply your base using only materials off the ground. Success your base really depend upon minimizing price resupply your base. You get some support from NASA for the first couple of years, but this will not enough to, to retained you for long. Your main cost will wage, food, water, and hardware. Wage depend on how many people you have you got working on the moon. You can reduce price imported foods by building hydroponics brooding cage (this has added premium amelioration morale). You can reduce price hardware off the ground by building emendatory arrangement, in this way you don't need as many spare parts. It leaves water. Water is single most expensive things, that you have to tack to month, and cannot live without it. It it is possible find water on the moon through investigation. It can exist in some of the craters. Then again, your map doesn't need to no water; but, if you be happy enough to, to have had it then you should definitely mine it and will never unsold every from that. ; chief source money comes from extracting moon agents. More forward base they may also exert some productionthat the can bring in much money. These commodities every be worth, based in parts at demand, what did you producing, matters which take place on provincial, and scientific discovery. This price always changes, but rather a awards they will seem unbelievably starvation wages. It can be depressing to seen price bottom on your goods, especially if you worried about have enough money to resupply background for that year. Later, you can adjudicate have some tourism in your base. This will especially profitable if happen reveal some place significant, like place 1st moon touch - down. There's a optional element arcade to play. You can choose by hand land moon Landers it regularly will come at the bottom; it do they really difficult to did, and breakdown lander isn't good thing. If this appeal you, then turn it on but for your first playthrough it is best leave it on automatic. Play does have any recorded strains, but only you will hear be warned you different difficulty in play. They are not vain, and help play somewhat, but at all ain't necessary. Graphic art are at the bottom end shagged time in which the play be done. They are not so quite improved on from play ancestor of Moonbase. Nevertheless, they be functional and be of service their purpose well. On shady page, if something's keep wrong time on your base it can be much heavy, adjudicate cause, how the stock market awards it seems always have downward trend. Plane glass surface can be much provocative. There be no option to interchanged outhouse, and demolition be too expensive. Also, it seems much easy accidentally shift aside your power station, that shall more or less will close your base. ; success is also much much in mercy event over which you you do not have no verification: war against Zemi stipulates as though awards for your goods will kernel. As soon as you do you do in the end have your mega- kolonii and are gainful stillion dollars every year, you probably have you got víc - or - wood seen all of it when it comes to this play. Once you have built everything there's a little else do. It can become boring quickly, but on plus side repetition be fairly high, because starting over with new base is still very merry making. Withdraw from what's are learn from last about and see if cannot design for better base next time. I'm about to score a goal this play 3; but I'd it put 3.5 if I could. Despite its poverty of, and as soon as you get over stark learning curve for this play, that becomes quite addictive. Call appeal for getting everything behaviour and possession things stable is summary, but enough to soon soon you find myself always following the stock market to be able to determine best time to sell out your reserve LLOX. This play easily will succeed in steal couple of hours your time. To play game with as an introduction and strains, use LC.EXE start it. Play automatically finds out soundblasters in autoexec.bat set. Year of publication: 1993 Made by: Wesson International Image: |
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Přidal Angelo