Flashback (DOS)
Flashback (DOS) - náhled

Již v roce 1992, Delphinin verze programových prostředků zpětný záběr pro Amigaa. Hra stala se hitem, a následující rok, to byl portoval

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Dungeon Hack Reviews

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During early 90s there was plethora computer AD&D 2. performances publication, and most be fairly successful for their time. Strategic malingering, Inc . and Dreamforge showed huckster dungeons to put more fans what wants. Using motor based on one in the eyes of set viewer, huckster dungeons it seems intent on more true - blue AD&D kinds used to play pencil- and- paper version.

SSI'S eye viewer put fans mendacious- první - perspective men. Discharged on conventional warren D&D players be used to, field could face and move in four principal direction. Monster, treasure, faery, traps and the rest conventional table D&D was translated into computer- based playing. Huckster dungeons he went on to say same general drift with addition some of other get - together based on Pokročilém 2. publications ruleset from TSR. Wide difference was ability accidentally create dungeons based on parameters field chose.

Any acquaintance with AD&D 2. rules publication - or at least read manuals from cover to cover, is virtually request. Huckster dungeons does one thing, namely do that well: it gives player creep dungeons with all appurtenances. Conventional character type as are fighters, clerical and magi are represented, as well as standard works pilots humanly and sprite. It's individual character- jediné adventure, so there be no operating parties. A player rolls sign, pick race A1, and begins adventuring. Simple as that.

Dungeons they may stretch in size from 10 to 25 levels. A a lot of parameters can be set for things such as undead, food consumption, gigantic intractability, etc . (see screenshot), based on that, what field like or have - not like to. Some alert: selection standard hard problems adjusts play in "irone - mannas" mode where death sign oils all spared games also. This may be joint except during creation dungeons.

There are 49 gigantic sorts that are listed in handbook, but it is given there can be some others (interest oneself why I got as though shelter from breath dragon scrolls?). Every level has two main gigantic sorts, and 1 boss monster from stiff monster type from lower level dungeons. Gigantic sorts they may come back near levels. Prey can ranging from scattered plentiful, and depend upon character class and settings dungeons. There are even some unique artifacts for most character class. There's a gigantic variety of profane and virtuous treasures, inclusive some much off - putting cursed sums. Monster always respawn, so thought is to look into by any level properly anyhow requisite and then go to the next. It can really help properly look into by any level, like critical piece prey can be found that is of needed later - for example, helm action underwater (for level underwater) or Ioun Stone diet. Starvation or drowning can be real problem on lower levels depending on setting dungeons.

In contradistinction to by many RPGS, huckster dungeons hasn't no dealings, no- hráčské characters, krčmynebo things that kind. There be but hráčův sign, monster, environment dungeons, what about you find during adventure. Of the whole conspiracy is to restored some trinket for witch, but this play isn't play to conspiracy. It's prey- a - rovná toil, pure and simple. A peas skill in use of all accessible for their sign is what designates successthat the set up mine next point.

This play can be frustrating. It it is possible build strong sign which then dies at the level because they cannot be at rest and cure over the death hlademnebo who drown at the level underwater. I'd advise setting food consumption low and food available to his highest setting 1st several times playing into player is given feel with it, how play controls food, restful, faery, and healing. It be by rules, but sometimes rules they may be more frustrating than merry making. I'd also would proposed outage mule - - rovné enigma to the allow easier investigation first few cells. There be enough about amounting to find needed keys apod . without tracing your steps to the next level.

Graphic art go down time and silent hold up well. Sound is minimum and is given iterative, especially one design for door openingthat the there are a lot of on some /every /no to a given level; also, there be no music. Every gigantic type has characteristic sound, but but one. Nevertheless, this gives important sound help which there are monster nearby (although cannot say their position) and if door opened. There's a automappingthat the be too important to finding where player hasn't explored yet. This feature especially discovers his tabletop rootage because you can print map use it in of your own campaigns.

A whacking games for inflamed AD&D fan which like really roleplay one sign line all of a sudden. It can real call appeal for player, and because dungeons accidentally stand up always, play claims there be over 4 milliard possibility of; basic in a way, boundless repetition. It can be real match to issue with certain class symbol, but way is worth that. There is nothing to new here, but it is well done. A hero can have a good time statistical compilation like that!


Year of publication: 1993

Made by: DreamForge Intertainment, Inc.

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