Enchanter
Enchanter - náhled

Kouzelník je další textové dobrodružství pány interaktivní fikce, Infocom. Hra sám se uskutečňuje ve světě Zork, ale to je víc vážné. Zlý

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Drakkhen Reviews

Reviews | Screens


World is in chaos. Some paladin madman went and killed last of whacking dragons and now of the whole magic in the world dry. It is up to you and next three members your insider heros to restore equilibrium to world solving mystery Dragon tear.

Cannot saythat the Drakkhen hasn't proper enough to story behind by. Should you take the time to read handbook which will accompany this playthat the you will treated to much detailed account newsmaker which is headed to the point wherein play begins. Unfortunately, play developers they could do lot more integrate story into games. Problem as though Drakkhen is as though while story defines principal aim your parties there are no side conspiracy in play to fecit search and no interesting no- hrající characters to be met in all of games. There are couple of no- playing signs that are in play to yielded direction or help but they've absolutely nil character development and often have nothing useful or interesting to said. I'm was found it disillusion that such effort be put in play documentation but so little be put in develop character and action in play.

More trouble as though I'm keep with Drakkhen is as though conflict be done in real timing away much from strategic component which can tack to enjoyment. Strategy for conflict in Drakkhen much be limited to make surethat the your side be fitted in due form before conflict begins. That include major what faery are to be used. It it is possible change arms and cavalry at the Battle but it be usually difficult to handled occupation faery unless aggressive mode be off. Unfortunately when aggressive mode be off almost it is impossible to control all four partyman at the same time. Partyman provide with magic during battles (if aggressive mode them to a) will simply repeatedly occupy magic into their magic points be shot. Also, there does not seem to be caused by operating which friend partyman will assault (again with aggressive mode on) when there's a more'n one elect. In a nutshell, conflict in Drakkhen hobble and often jejune.

Environment in Drakkhen them of half and half split between traveller outside among destination and navigation at home, through one of Dragon Castles, in search of arms, armour periods and artifacts. Outside travelling be done in first person perspective into parties meets antagonist or NPC at which time play cut - outs into perspective third parties so that the player can operator control and monitoring of each of partyman abstractedly. Inner navigation fortified castle is to make quite in stranger at often necessary to have party members another rooms at the same time. It's navigation fortified castle and succession conflicts and trap that are restorative lynx Drakkhen. Almost all strategy necessary to succeed in those play be involved in becomes through fortified castle without running out of bitwise points and piptonychia partyman through death. From games defy player to protected inside fortified castle you can find as though much short hike be imperative at finding exit occasionally to got before fortified castle where inquiry be allowed. Without doubts that is of side games that is of most merry entertainment.

Map are not provided in Drakkhen (at least no in PC version). It them to a field to found their circuit of both at home and out. Not even is there adequate explication by many be subdivided into several lots you reveal. Play developers evidently want to player to had to experiment to found what succeed in by other situations. Outdoor environment which forms play world piles from four by other geographical area. Areas are icy region, sodden region, woody region and desert region. Every region has it's own level problems and by its own native bestiary.

Inventory for everyone partyman be but able wear eight sums. Inventory control is one of more provocative aspects into Drakkhen. It is impossible to set aside sum in play and come back and lump it later. As soon as you set aside it, that be away. In addition to inventory there are next eight position that are replete arms and armour periods. When enemy be killed partyman manslaughter supposes any sweets enemy had and they automatically be put in as though členův inventory or arms cache. It is important leave at least one/compensatory slot inventories open or sums will not be received. It be exceedingly important leave slot open at talk with Dragon Prince or princes to got some /every /no gifts they could offer.

Arms and cavalry, how is usual case, exist in hierarchy if týče their come into operation. Do you really doesn't know which arms be more than a match for others till then, than you use them or implore sell is in weapons smith's. Play developers they could do play better have another arms with by other effects on another antagonists. How play is, nevertheless weapon it seemsthat the will have of even relative efficiency anybody friend might be. There are many faery hereto, be used but divers have one's limits come into operation. Here again, experiment is key.

Drakkhen was innovative games for them time. Many of RPGS on that day was Ultima clones which offered little in the way of innovative activity. Drakkhen used combination first and stranger perspective as well as compounding from two and three - dimensional environment. Drakkhen also provided ability control side how period or every partyman distributively. While strong in technical innovative Drakkhen is missing in what I thinkthat the is most important aspect good RPG ... interesting characters and evolving conspiracy which submersible player into play world. Drakkhen will deserve evaluation somewhere among 3 and 4 to my mind. It's play that would had be great at but surely no one it is unforgettable.

Hand using native draconian alphabet to appointed faery and dues. Resolution alphabet (so name faery and dues) be calculated for be part games.

There's a but one slot in which the buckler play. You must be very careful before inquiry how all previous buckler games are losable.

When play quantity it'll be urge you for large - scale - cone writing.Pick out ' F2 EGA ' .If you wish create your own partymans (how opposed to have play give you don't bottle characters) keep in mind to chose ' F1 Create ' when enable at pickling games for the first time.

Next ports these games for another game deck play failing that from PC version. This review be true of PC version only.

Technology will incline: If you play game in DOSBOX you will need to adjusted cycles down to 750 - 1000 range. Run DRAKKHEN.COM start play.


Year of publication: 1989

Made by: Infogrames

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