OLD GAMES
If vy přišli sem hledající realistický fotbalový sim, klidně můžete vrátit :) rozumný fotbal je simplistní, přece však daří se poskytovat
...If vy přišli sem hledající realistický fotbalový sim, klidně můžete vrátit :) rozumný fotbal je simplistní, přece však daří se poskytovat
...This turning- based strategy game be released in the year 1995 rule Interactive entertainment, and portrayals whole Americans civil war. Play has both election mode, where you get into party leadership of your choice victory, and mode scenarios in which the you can militate against individual, politic conflicts. After picking what kind of games you do you want, you will taken to cathode - raytube realism, where you you may set difficulty/ realism for play. There's a nine another factors realism, with five by other settings every, so in essense you have you got 45 another difficulty level to elect. Unfortunately mode scenarios is not much to talk of, since, what it only includes four battles ( run bull, Wilson Creek, Mill Spings and Shiloh), and besides battles really are not it interesting; Your dividing are represented banner on map, if you don't enlarge all the way in, in such a case you obtain unsightly animation. You can choose add or detach dividing from command chain how do you do you see fit. Have them all incorporate huddles is about you commandant and enable you to move them all of a sudden, but separation is gives you much more politic rubbery properties. Unfortunately battles take place in realtime, and o'clock mark fastthat the meanthat the you will not have time to allot much particular dividing about if your military is grande. Because of this, it is very easy to lose control over what is happening, namely generally abut against much confusion (not to mention defeat). Election mode lie play really get interest, since, what do you now control your nation nor only your military. Most campaign does on strategic map cathode - raytubethat the shows map East side unified state. From here you get into make up one's mind what your cities put out and where your armies and craft go. How in combat mode, you can add or detach your dividing and brigades from their commandants, so you have a choice spreading your militaries out cast over more country or assembling them in one place strengthen is. So have you be given the options to interchanged commandant how do you do you see fit and you can create new armies and brigades if did you built enough to dividing to do that. All your commandants come from your imperious swimming - poolthat the consists entirely from historical commandants, every with by other strenghts and weak pages, and giving genuine man, what it has charge can mean discrepancy between victory and defeat. ; aim in election mode is to cumulate break point, and when you have got enough, you win. You win articles catch cities, both the your opponent of and the, who start off as neutral. What a load of break point you needs depend upon difficulty setting. How noted above election play is turnbased, you give your order by night and they be carried out daytimes. But even if it turnbased, you do not have time to sit back and agree, choicely thinking what to do next, because there's a time limit. On highers levels problems, you won't you will have time to issue all order would you like to, and you will have to prefer, while on lower levels you will have plenty of time to bring in good strategy. What this play very need to be some kind ledger which can tell you how much agents of each of cities has accessible, what about that cities put out right now. Even on starvation wages difficulty planishs, where you have you got plenty of time, it gets much boring to checked all your cities (there are a lot of cities in this play) every veer to see if as though they've amassed enough to agents built as though infantry division you do you want. Shift your militaries about can be illusory first, fallow you get at the bottom of that. Railway and river be too important, as they can very much speed up your armies if they use them, but of coursethat the cannot transport soldiers along railway or river if you don't control it, which meansthat the operating important roztaženíofrailroads and river becomes imperative your war effort. When your armies encountering enemy by two things they may become; if either of militaries is engaged in town, result will automatically calculated and you will only be said how are you show oneself, but if two armies encountering outside cities, you will informant if you want to play conflict themselves. If you choose do so, play go into a place combat mode, excactly than in scripts, and then you have to do your best knock down your friend. Fortunately you can only ask PCs . to calculate result leaving you continue play. When craft go into battle result will also be calculated automatically. As mentioned earlier, there are many by other level problems, which means you be able to do play how simple or so hard- pevný like you do you want. Or at least, that is that a, what it should believe. Unfortunately AI is not very good, and win the game with both of societies, on any difficulty level, is not very difficult as soon as you meet plane glass surface and play gadgetry. Level problems always rest in, though, how so decides how much by other kinds outhouse and soldiers you can build, well how does your soldiers respond to your order and by many by other thing, that can help do your play more complex, unless reallydifficult. As they are graphic art? Well, as mentioned above, graphic art in combat mode be enough bad, and unfortunately they are not much another in election mode. Your armies are yet represented banner, and you cities are represented squares. But in election mode, graphic art at least serves their purpose. Although they are not excactly enough to, they will make easy solve what is happening, where your armies and craft are in, where there are going, where your significant cities are, etc . sound is a little more interesting, because although there are scarcely any- sound effects there's a quite - sound entry. Play playlist be full of authentic music from that time, and although quality isn't whacking midi), it yet adds some taste and assisting get you thereinto mood civil wars games is target. You can say that the designers made what are they be able to do this play how authentic as possible; except music, and authentic generals, play features encyclopediathat the underlie from main smaller. It includes much interesting tidbit about civil forming rolls, inclusive profiles on by many from leaders at that time, write - up from civil wars, namely even includes texts to to all songs on playlist, allowing you to sing along songs such as "rollthat the Alabamian wallow" and " Battle cry freedom", pray, please. Together, this play has too much rents to was recommended to anybody but the interest in civil war, but if did you one of them, perhapsthat the would could findthat it%%= is entertainer, at least for a while. Nevertheless, ought be markedthat the several patchs are released to play, and as though you patches corrects several rents mentioned in those review. Most notably graphic designer got main dress rehearsal, will do, to it look like entirely different play (in a good way). These patches are not applied to play since, what are they broken combat mode games. Nevertheless, they it is possible find in consequence upon this page, so if you will not care for combat mode, continue by and use patches simply unzipping patch file anything to directories you have given civil war v. Ought be markedthat the also screenshot are from unpatched version, and review be true of unpatched version. Final score for play is three from five. I would have give it to two, since, what it only has too much rents, but patches pull it until three, mending several of those rents. Vychutnávejte! Make surethat the try out these play extra train for handbook, counsel and - most important - patches! Year of publication: 1995 Made by: Dagger Interactive Technologies, Ltd. Image: |
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