OLD GAMES
Bylo tam mnoho počítačových her produkovaly to byl nastavený ve vesmíru Battletech boardgame. Dnes my budeme mluvit o jednom z toho zdobí
...Bylo tam mnoho počítačových her produkovaly to byl nastavený ve vesmíru Battletech boardgame. Dnes my budeme mluvit o jednom z toho zdobí
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Bureau 13 was to GameTek performance freely based on popular pen- a - papíru roleplaying play of even name. You play to members highly classified government agency, whose mission is to identify, trace and efface all forms of paranormal and unhuman phenomenon. To execute this you must set team using your six Bureau 13 field agents, every with his or her own unique skills and skills.. When you first start play, you will trace small video highlighting mission. Take care to read everything choicely, how help are hidden in debate. Then it is time pick two agents you will use. You can choose among Isaac Richardsem ( hacker), Delilah Littlepanther ( mechanic), Father Jonathan blank space ( priest) and Jimmy Suttle ( thief). In addition to to these "normal" agents, you have you got two unhuman one also: Alexanderský Keltin ( vampire) and Selma Gray ( witch). Others agents will have alternative solving some of the riddles in play, so there's a more'n one way to end play. Nevertheless, there always be solve the problem close to. If cannot pick bolt assembly or use vampire to "fog" through door to could gain access to outhouse, you can simply break door. (not very delicate, but it gets work done). Since, what do you were members highly classified government agency, secrecy is emphasized in debate. You should implore leave all things waythat the was when did you came, meaning you should always close all door after what will go away - or see your score reduce to. Nevertheless, that is to me one of most nonsensical and dim - witted things in all of games. I I can understand of meaning leaving scenes frustrated from calm hereto, to made it looks as if nobody was there, but...!Above all, that only be limited to enclosure open door, bottoms, window, chests apod .. Cannot lay up entries you don't need already no, so if you withdraw from remote control cannot give it to back to where did you lump it from. Also, you can break glass without vision your score downward tendency. ( no somebody misses their remote control? A what about seemingly undisturbed scene have late housebreaking?) Another thing that would at least get mine attention is Delilahin Littlepanther. This very gorgeous agent pass by in her undergarments, and complete it she wear gigantic, experimental, mechanized battlesuit! If it is image agency traveller incognito, then it is marvel of to me how they succeed in stay on secret for so long. I would have beloved to seen more action available to player. For example has thought for housebreaking police station would left no apparent help (at least no until sheriff he is in the hospital). I would have under lock and key evidence indoor door, placed key back in his drawer and shut it, much turned upon, shut fused board, leave the room, and shut all door behind me. Only thing play would allow me to did, nevertheless were to be close all door. So when patrolman returns, he will find much turned off - get on for office sheriff to give it back on - alert , that shelf in evidence rooms are empty (how safety monitor is in office sheriff) - noticethat the key to evidence rooms is missing - see that the evidence indoor door is unlocked... It would take him three seconds to triggered guarantee two - man, who only happened to visit station minutes before, than everything to these state. Although play be based on RPG, play alone be more adventurous/ games riddle. Story be too linear, and just like in every other adventurous play you will walk around trapping every trifle that is not nailed on down (and some that are). All your agents were come back specially published infinite pockets, so you will have no problem bringing of all your costly possessions with you. This includes such entries how big waste bin metal (genuine fore pocket) and three- - vysoký tree metre (inner left pocket). Realism play kind inosculation distant at this point. Next thing, that they could be improved is talking. Duologues take a long time to are over, and cannot fast- útočník during them. So you must have plenty patience in certain scenes. There are also couple of defect in play that has to be mentioned. From time to time, play will take note sums on screen who are not there. Reason is simple; entries now are in my carry - all jacket, but to play they continue to be on screen - tzv . ghost image. You will notice also that the graphic art she could get screwed up at the time (like when you close fused cabinet in porter- ovo dressing - room, namely leave black drop in walls where door used to be), but biggest slip - up will have been EddieHouston- ovo conferential-bedside table: trial it you will yclept as though it be in fact two - Lane major road lead exit! When it comes to graphic art in play, they be too atmospheric and filming (except for this purpose troubles remember before). Animation are also much graceful to the eye, and music in play increases sensation. In reality, music be as good that the original play CD ushered sound freeze also. In this way would you mind play music on your stereo if you want. Most illusory aspect games (at least at the beginning) is operating controls, but after very short time that will easy run through play. Nevertheless, I have to remember of several things to could calm your suffering. To swap among characters you must move cursor to angular point screens and right - click. This takes you into agent menu that contains inventory, special aptitude and agents ourselves. Click to the left or genuine sign to swap between them. All objects you can interact with re - paint your cursor, and rightly- clicks you will leaf through accessible election like outside/end, movement, opinion, speak to etc .. There are also shortcuts on keyboard for most commonly used action like (T)alk and (O)pen/end. Together, Bureau 13 be too entertainer. Riddle be but difficult enough to, to possessed you think a little, and most of them has quite logical solving. It's play which I'm thought was that the really be of interest and merry making to played, and thatthat the I'd advise to anybody who like play to adventurous games which make you use your brain. Just not expect too much realism from that. Year of publication: 1995 Made by: Take-Two Interactive Software, Inc. Image: |
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Přidal Angelo