Dangerous Dave
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This unknown real - time strategy game surely hasn't enough to qualities to strode from darkness. Play put you in check - ups allied and German coaming within the last two ys WW2 in the west front. Mission be inspired by real conflicts which take place in those time. S fine graphic art and some handsome thoughts, play can not be at least average in all other parts.

There are twenty battles and every conflict in by other campaigns be like each other, giving you occasion hereto, play to is from both as regards. Before by any level, you get level code, short debate and hear digitalize voice read same debate. Uncared - for what is happening in every mission, you always need to destroyed all enemy troops. Except in 19. mission Allies, you have you no time limits make it.

You move your periods on isometric map. If you choose period, small window will appear with four orders: move, impugnment, back off and hold region. You will mostly using first two orders. Selection unit has Christmas selection about (than in C&C) and you do you see three coloured boxes with letters MDA over them. This go for morale, damage and ammunition. There are some packs which they will cure and invite period scattered across level that can be lifted by any period, inclusive enemies. If period begins panic, try stopping that (holds region) and then return that (retirement).

Variety of unitary kinds deserve praise. You have you got infantry arms and bombshells, bazooka, mine throwers, heavy machine-gun, another vehicles like jeeps, lorries, several armour vehicles, divide by, missile launcher etc . landscape be too well designed. You have you got higher and lover provincial as though effects battles, environment objects like trees, rocks, barricade and lead, urban environment with many by other houses and outhouses, streetlights, even animals and civilians, and everything this may be wrecked. Also, there are mission over night, rain... Now, that be truly a good part.

Now there are a lot of very bad part and biggest one way finding and AI of both your and enemy periods. Generally, troop find their way easily on open field, but if they are among walls, fences or on the streets among outhouses, well, you will need to kept destination for your troop very simple. It is not only that the troop they may get lost, they may even end somewhere on the other hand part map, glued - on within doors or into mutually or even investment about tree!? Even carries about withdrawal by many periods and telling them cruise bridge expecting as though they will organize themselves how do that. First few periods make it no problem, but all those troop at the back... And then sometimes when you happen sick man with torment this way and give them impossible order, they suddenly move and regroup totally. Don't hope as though this will stop often.

Concerning AI, you will find troop shooting on their of our own periods were to be mostly irritating. They plait , but they will fire away enemy period at any rate. Fancy single enemy period infantry shift among several of your, while bombshells, gooly and rackets are released from every parties. Ňafejte, that is that a bad. A sometimes little enemy periods they will slip beside one of your and nobody will fire away to someone. Also, troop start shooting when enemy is in range no caring if shot departure it is impossible to. You can live herewith when there's a outhouse or tree among your and enemy period when you can watch troop shooting and put garnets in some barren of innocent house, but when two your tanks slip towards enemy, one jelittlebehind and simply fires tank before it for it is in departure plane, now another. Ňafejte, that is that a terrible.

If did you attack side, enemy troops simply they will watch their personal small surface till then, than you get so near as though they appear on you. You may use single (and perhaps fast) period to got close to friend and then head back for constraints. No matter how much enemy troops is involved or long way since its armies, that discovers towards period it once beheld to the end. If did you preclusive military, enemy mostly will assault pre - ordered crowds while your force are scattered crosstown or field, so you will need to regroup be quick (perhaps near ordnance or tank) to be able to offer some - defence. Talking hereof, soldiers they may go into a place some vehicles and vehicles they may move guns and missile launcher.

Morale will sound like interesting feature and generally morale periods be affected by situations. A period under fire, lonely period among enemy, period slaughtering enemy troops... all these things are applied morale. But generally period will start panic if it continues to be below by assault. Problem is illogical low morals vehicles, especially tanks, while infantry to be almost unbreakable. So, after some fight, your lonely tank again be attacked single period infantry and turns to ran. Armour vehicles are not resistant to gooly and bombshells in those play, but imagines tank flight of several arms? A every panicked period run up. What's up, why non period run back to friendly side? Attack side sometimes meet with a repulse support or supports ex ship. Only way to check is search whole margin map for orderly button. There be no failing that see , if have you got support and you will have it again after some time, except checking margins. A if you be unlucky enough to, this play only she could get under your leather and make you sham till then, than you clear out.

This play should be instance which shows as though good graphic art and make - up fail to good play. War and strategic fans would they should felt it, how play has some interesting material. Unfortunately, there be much more things which may be quite irritating, but perhaps somebody will willing clear out hereat. Again, perhapsthat the would could give those play examination because of some things, but non expectthat it%%= come in handy to.


Year of publication: 1996

Made by: Wave Software Ltd.

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