OLD GAMES
"co je všechny kravály o?" to je o hádat se poker! OK, dobře možná ne. Hádat se poker je zajímavý málo hry pokeru, jen pro výběr počítačo
..."co je všechny kravály o?" to je o hádat se poker! OK, dobře možná ne. Hádat se poker je zajímavý málo hry pokeru, jen pro výběr počítačo
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It is not as- simple turning- based text Rogue - like RPG. After this- based sentence description you probably wonder what is that about and especially it is worth examination. Dithering time when play be done, poverty of graphic designer be serious drawback. On the other side, amulet Yendor advanced of his ancestor of (tramp, huckster etc .) and he should grip most of fans of those plaies. It should have been mentioned as though Wizard Yendor and/or his magic sum (called him) was omnipresent in set starting with tramp, and later in UltraRogue, Advanced tramp, huckster and NetHack. Try to read name Yendor conversely. Magician is therefore known as Rodney among field and name alone be formed this way: use instantaneous name atypical for magician and read that conversely. Throughout anguish over amulet Yendor in previous peas, player is now go into a place magic fortified castle long after magician be away. Fortified castle is him told by, to be full of treasure house, magic, terrible monster and off course, magic ball can. A player be entering accidentally generated fortified castle to be able to find amulet and leave with it. Before by any play, you get all instruction at it, how play to. Fortified castle is 8x8x8 nut, which means 8 levels of current from 64 room. Room (1,4) at the level 1 is entrance and going north will finish play. Etceteras is another always, when you play to. Mandatory MAP draw map levels of but only at once, so you will have to trouble about with it a little. You get into choose among 4 works (irrelevant), later you place some articles to attributes (power, intelligence and dexterity) buy some arms, cavalry and equipment and enters the fortified castle. There are a few thing, that you can find in every rooms and most important are monster, salesmen, synopses and treasures. Most of those treasures they will protect you from bad faery (at the opening chest or reading book) so would didn't have would sell them to shop assistant at least no at once. Three treasures only have sole purpose be sold, how there be no next using for them. You can buy new equipment female former shop assistant inclusive be subdivided into several lots for amelioration your attributes. Yet biggest quantity gold can be gained killing monsters. Fight is also veer- based and your attributes will influence how strong did you. When you drop all your power, you die. If your intelligence be high enough to you can occupy faery (three another faery) and quantity dexterity presents your ability give wide berth attacks. You can also graft opponent of, but it be wrapped up no way hero... Warp rooms ninny - port you to randomly rooms on randomly level. You rooms also be of consequence how one of them has hidden amulet. In every play, there be all the same to monster in the castle it carries Runestaff, magic wand with by virtue of teleportation. As soon as you get it, you can ninny - port every rooms you do you want in fortified castle. Also, as soon as you get it, did you ninny - port themselves by every warp rooms in the castle to could find amulet. Only one of those warps hides amulet and only teleporting at that room can find it. Then you drop Runestaff and have to deserted castle on the scent. So, you stray frontal danger, drink out of faery swimming - pools and opening chest, using talents to revealed what is in room about you (if you you do not have chequered be ahead of) etc ., thinking how difficult this play is and how so can getinteresting and veselézábavy. Unfortunately or fortunately, you can buy lamp how side equipment. You may use lamp for boundless time to look at adjoining room. Now you may see what expects you. This does your life much easier than before but also kills play. Your adventure now becomes simple crawling about fortified castle. By using lamps you you can bend out rooms with monsters (they will never leave the room), synopses and sinkhole till then, than you will find out all treasure house. Now when did you proof against curse, you can go and read all books to improved attributes and sell needless treasure house to bought dues and better arms. Then you simply start killing female monsters to get even more gold for arms and dues and if you do not find Runestaff yet, you start forehead stronger monster (dragons, balrogs, spouter). As soon as you will find Runestaff, you can either clean fortified castle of all monsters or start teleporting warps and end play. To end play this way only is taking some time and trouble, but there's a hardly call appeal for. Perhaps limitation usage lamps or even playing without it can add in another draft games, mostly based fortunately and cases, that can be merry making in simple play this way. Although this play have any amusing thingsthat the are irrelevant to play alone, that looks too simplified instead of advanced games such as tramp and huckster. Everything be but randomize rooms. Perhaps it would be even better stray same fortified castle but much well designed one, although randomly generated fortified castle (with halls, rooms and secret) wasn't nothing unseen back then. Hereat little thing, amulet Yendor they will good play if it go away in same time, like the very first tramp. Dithering needs players back then, that was probably enough to some of them and always is worth examination if you want to try out story and taste some of the atmospheres. Anybody can clear out with small trápenímnebo you can play to without using all equipment to got some merry entertainment. This play is recommended mostly to bad fans. Year of publication: 1985 Made by: Keypunch Software, Inc. Image: |
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Přidal Angelo