OLD GAMES
A hluboký a myšlený-provokující román science fiction sám o sobě, mysl navždy Voyaging, Steve Meretzky- ovo klasické textové dobrodružstv
...A hluboký a myšlený-provokující román science fiction sám o sobě, mysl navždy Voyaging, Steve Meretzky- ovo klasické textové dobrodružstv
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December 7., 1941. Date which will be live in abomination. As well as date at what aces Pacifiku begins. How perhapsthat the would was guessed already, aces Pacifiku (AotP) is flight simulator second world wars gates seat on Pacific theatre Operations. Alternative play in set aces, that resemble Red baron and aces over Europe, but behindhand have any unique line which make it worth playing even when knows you two games down - the - line. First thing to notice and set when you first start play is extensive menu difficulty. Except usual AI setting, there is also flight modelling levelthat the may change play type on anything from action arcade, to quite realist malingering. In expert setting, aviation even has some of the their quirk, like compressibility problem P - 38 or aileron bolt assembly at high speed at volant zero. There are many of other lynxs turning about/near, from (in)vulnerabilities and midair rainfall, dull ammunition, firing, and motor burn - up. After control these your taste for, it is time take off. Play offers two modes: individual mission and path. Individual mission vary from training, different company, disconnect, and dogfight & bombing mission, duels with aces and historical missions. After selection one's, you catch sight of that there to be quite five Armed Services to flew for: Three American (near.S Navy, Marine Corps, and Army), and two Japanese (Navy and Army). Each of these has it's own unique aviation, except USMC which uses dull selection USN armament, total for 28 flightworthy aviation, from light fighters heavy pursuit plane- pumovým ambushers. Pick side, and you get into screens with missionary setting. You can specify which aviation you will fly, weather conditions, and enemy ability. Receive, and next setting will shadow waiting. Getting poisonous isn't it? Here, you may see debate, map, change useful load, and formation. Enough to hereof, let's go get into action. Graphic art are handsome, and quite rich in detail for their time - only have a look in screenshot. But well, here be something foreign. When you look around, you will notice as though everything about you be in ¼ scale you, except next aviation. I can only guess that the reason for it is reduce system requirements, how play had to be fairly source hungry in the year 1992. But it let alone into games too much. Vystartujte your motor, and take off. To shorten travel time, play offers gyropilot feature which is taking you at once to the next waypoint or matters, in casethat the you run into enemies on way. How do you dig up the hatchet, you will notice quality sounds: Weapons shots, gooly sharp your aviation, explosion when somebody's fuel tank prances, sharp critique, bombshells, and rackets and torpedo pushing; almost everything be too well done. You can even distinguish various arms only hearing them: from lights 7.62mm machine - guns with their poisonous uproariousness, to deep swing from 30mm divide by, every calibre has it's own sound. Every type aviation has it's own armament, so in the end you will study recognize fire away in whom only from sounds. Vychutnávejte match, and watch your six. Play is historical malingerer, so should we have a look on historical aspect also. As far as I can try, play is fairly accurate in most region. Aviation be fairly faithful their real counterpart of, both look and armament, as well as description from additional source, perhaps even working. Play reflects real situation, where Japan and near.S had another procedures with dogfight, so in most cases, near.S aviation are less maneuverable but quicker, and more armour and better gun - toting. Owing to of what if you want to play high problems, you have to know your aircraft and your friend, because AI does also. Examiner performance zero with P - 38 is suicide, but climb the up to him, and you you can sink right on the your powerless opponent of. A same in a way on the contrary, examiner catch corsair with N1K1 George isn't good way, where to go. Historical mission are... historical. They seems a reduced in some cases, but they be in the right place and in good time. You probably spend longest time in career mode. Pick side, name your pile, and pick young date and rank. You obtain selection campaign. Every side has its unique campaign, but often, it makes no difference battlefield seen from across. Be careful which campaign you pick, because when you end one, cannot play to former campaign same pilot. Pay attention to also squadronthat the you pick - in most cases, you will fly whole campaign in same squadron, so pick thatthat the has your preferred aviation. Of course, no all aviation always are available, you can only fly one that were deployed at the time campaign, so there'll no P - 51s in Pearl Harboru or Ki - 24s in Japanese last state. When you do option, you catch sight of yet another menu. You can fly mission, see your pilot's profile, map, aviation... or get back to main smaller. Most mission you will fly are accidentally generated. It is the first disillusion, how most campaign has only two or three sorts mission, and even then particular mission are not much various. It can become as though you will fly almost identical mission several times. But if you be in the right place in good time, you can fly historic mission during campaign. Next disillusion, especially if did you played Red baron, is aces. They be somewhere there, and you will meeting with them, but they don't conduct from as. Their ability isn't too superior to next aviator, and worst of all, they unearthliness. At least no your arm. You can shoot down ace over friendly demesne, too low for him have out, further you can meet him again, sometimes genuine in next mission. How do you act through path, you win with medals and publicities. How do you get seconded, your place in formation turns. You can start in very bottoms, and premature as though, be flight leader. But it is their only thing using, how medal be basically just flamboyantly except. Your path can end in two ways. You can live through war and see Japanese surrender, and you can be killed or captive. You can also be hurt, but that shall be not over your path, only real campaign. Included in play packet is 1946 parcel expansion. Here, play passes away real timeline and presents alternative reality where near.S, instead of Japan nuke, make up one's mind carry out ' surgical headband ' , terrestrial inbreak country. War then abided next year, giving several aviation which will never hasn't done it action during WWII purposes hereto, connect to action: like P - 80 shooting - star or F7F Tigercat on near.As regards-or Kikka, first Japanese jets inspired from Me - 262 and Shinden trap. There's a seven new aviation, distributed to among by three aviations (USMC and JAAF sympathetic expansion parcel). While parcel expansion includes some error correction and would have been installed, campaign are separate and let alone into original content. That's great, because new aviation are much better than those from standard AotP. Well, I I thinkthat the I would I'm had pack in up. Globally, AotP be overwhelming play which should not be missed anybody enjoy hereof genre. Parcel expansion squished out most insect and play problems, so there be no point in giving that score worse than 5. Best play at 12000+ cycles. Year of publication: 1992 Made by: Dynamix Image: |
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Přidal Angelo